![]() The original Overwatch launched in a different era, when very few console games were free-to-play and premium game developers like Blizzard were used to selling products upfront and tacking on light monetization.This is in part because gamers often compare the way gaming products used to make money with how they do now. Many games that have transitioned to a live service model, like Bungie's Destiny 2, have been met with player backlash. But in place of Overwatch’s old monetization methods is now a system that feels more geared toward keeping players playing as long as possible and also spending as much money as possible.īlizzard was never going to be able to avoid this.Randomized item drops have been scrutinized by regulators worldwide, and Blizzard even skipped the Belgian and Dutch markets when launching Diablo Immortal due to loot box restrictions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |